集成 Pygame#
从 ImageSurface 创建 pygame.image
:
import pygame
import cairo
width, height = 255, 255
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, width, height)
buf = surface.get_data()
image = pygame.image.frombuffer(buf, (width, height), "ARGB")
pygame 2.6.1 (SDL 2.28.4, Python 3.12.8)
Hello from the pygame community. https://www.pygame.org/contribute.html
image
<Surface(255x255x32 SW)>
更多示例:
from pathlib import Path
temp_dir = Path(".temp/")
temp_dir.mkdir(exist_ok=True)
%%file {temp_dir}/pygame-demo.py
#!/usr/bin/env python
"""demonstrate pycairo and pygame"""
import math
import sys
import cairo
import pygame
def draw(surface):
x, y, radius = (250, 250, 200)
ctx = cairo.Context(surface)
ctx.set_line_width(15)
ctx.arc(x, y, radius, 0, 2.0 * math.pi)
ctx.set_source_rgb(0.8, 0.8, 0.8)
ctx.fill_preserve()
ctx.set_source_rgb(1, 1, 1)
ctx.stroke()
def input(events):
for event in events:
if event.type == pygame.QUIT:
sys.exit(0)
else:
print(event)
def main():
width, height = 512, 512
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, width, height)
pygame.init()
pygame.display.set_mode((width, height))
screen = pygame.display.get_surface()
draw(surface)
# Create PyGame surface from Cairo Surface
buf = surface.get_data()
image = pygame.image.frombuffer(buf, (width, height), "ARGB")
# Tranfer to Screen
screen.blit(image, (0, 0))
pygame.display.flip()
while True:
input(pygame.event.get())
if __name__ == "__main__":
main()
Writing .temp/pygame-demo.py