圆形、扇形和多边形

圆形、扇形和多边形#

这个示例展示了如何使用 PatchCollection

另见 artist_reference,它将每个 artist(图元) 单独添加到其自己的轴上。

import matplotlib.pyplot as plt
import numpy as np

from matplotlib.collections import PatchCollection
from matplotlib.patches import Circle, Polygon, Wedge

# Fixing random state for reproducibility
np.random.seed(19680801)


fig, ax = plt.subplots()

resolution = 50  # the number of vertices
N = 3
x = np.random.rand(N)
y = np.random.rand(N)
radii = 0.1*np.random.rand(N)
patches = []
for x1, y1, r in zip(x, y, radii):
    circle = Circle((x1, y1), r)
    patches.append(circle)

x = np.random.rand(N)
y = np.random.rand(N)
radii = 0.1*np.random.rand(N)
theta1 = 360.0*np.random.rand(N)
theta2 = 360.0*np.random.rand(N)
for x1, y1, r, t1, t2 in zip(x, y, radii, theta1, theta2):
    wedge = Wedge((x1, y1), r, t1, t2)
    patches.append(wedge)

# Some limiting conditions on Wedge
patches += [
    Wedge((.3, .7), .1, 0, 360),             # Full circle
    Wedge((.7, .8), .2, 0, 360, width=0.05),  # Full ring
    Wedge((.8, .3), .2, 0, 45),              # Full sector
    Wedge((.8, .3), .2, 45, 90, width=0.10),  # Ring sector
]

for i in range(N):
    polygon = Polygon(np.random.rand(N, 2), closed=True)
    patches.append(polygon)

colors = 100 * np.random.rand(len(patches))
p = PatchCollection(patches, alpha=0.4)
p.set_array(colors)
ax.add_collection(p)
fig.colorbar(p, ax=ax)

plt.show()
../../../_images/bb28a5be13f99ad45fe23c5cd1c72fb25e361b945c5ec264392d15d1aac5e5b0.png

参考