How to add a new Predictor in Prediction module¶
Introduction¶
The Predictor generates the predicted trajectory for each obstacle. Here, let’s assume we want to add a new predictor to our vehicle, for other types of obstacles, the procedure is very as follows:
Define a class that inherits
PredictorImplement the class
NewPredictorAdd a new predictor type in proto
prediction_conf.protoUpdate prediction_conf
Upate the Predictor manager
Steps to add a new predictor¶
The following steps will add a Predictor NewPredictor.
Define a class that inherits Predictor¶
Create a new file named new_predictor.h in the folder modules/prediction/predictor/vehicle and define it as follows:
#include "modules/prediction/predictor/predictor.h"
namespace apollo {
namespace prediction {
class NewPredictor : public Predictor {
public:
void Predict(Obstacle* obstacle) override;
// Other useful functions and fields.
};
} // namespace prediction
} // namespace apollo
Implement the class NewPredictor¶
Create a new file named new_predictor.cc in the same folder of new_predictor.h. Implement it like this:
#include "modules/prediction/predictor/vehicle/new_predictor.h"
namespace apollo {
namespace prediction {
NewPredictor::Predict(Obstacle* obstacle)() {
// Get the results from evaluator
// Generate the predicted trajectory
}
// Other functions
} // namespace prediction
} // namespace apollo
Add a new predictor type in proto prediction_conf.proto¶
enum PredictorType {
LANE_SEQUENCE_PREDICTOR = 0;
FREE_MOVE_PREDICTOR = 1;
REGIONAL_PREDICTOR = 2;
MOVE_SEQUENCE_PREDICTOR = 3;
NEW_PREDICTOR = 4;
}
Update prediction_conf¶
In the file modules/prediction/conf/prediction_conf.pb.txt, update the field predictor_type like this:
obstacle_conf {
obstacle_type: VEHICLE
obstacle_status: ON_LANE
evaluator_type: NEW_EVALUATOR
predictor_type: NEW_PREDICTOR
}
Upate Predictor manager¶
Update CreateEvluator( ... ) like this:
case ObstacleConf::NEW_PREDICTOR: {
predictor_ptr.reset(new NewPredictor());
break;
}
Update RegisterPredictors() like this:
RegisterPredictor(ObstacleConf::NEW_PREDICTOR);
After completing the steps above, you would have created a new Predictor.